Showing posts with label Mikati Slade. Show all posts
Showing posts with label Mikati Slade. Show all posts

Wednesday, 28 December 2011

Daddy Is An 8-Bit Whore

What do you buy the man who has everything?
I am talking about my Dad.
“Nothing” would be my preferred reply. Unfortunately that isn’t a permissible answer in the rules of engagement that is Christmas.
So I have to buy him *something* irrespective whether he wants it or not and irrespective I can afford it or not.
Such is the Joy of Christmas.
Last year my brother & I chipped in together to buy him an Atari Flashback 3.
When I say “chipped in together” I of course mean my brother paid for it, and I wrapped it.
The Atari Flashback 3 is a dedicated video games console which you plug into your TV set. It has sixty games built-in including classics like Asteroids, Centipede, Human Cannonball, Chess and Pinball.
And two joysticks.
Two.
Joysticks.
Which is proving quite a problem because, frankly, no one other than my dad wants to play the damned thing!
“Who wants to play the Atari with me!” he shouts up the stairs, enthusiastically.
A stunning silence follows.
“I’ll pay!” he adds optimistically. What a whore!
Ruffling of covers and sheets. Minute tension releases on bed springs.
“How much?” Could be me. Could be my brother. But the question *has* to be asked. Terms and conditions, contractual clauses, small print all need to be negotiated and agreed in advance.
Hourly rates work best.
Paid in advance. Of course.
Eventually one or the other of us will agree to play. If only to keep Dad happy and feign we actually care about his interests.
“Sure,” he’ll say, “the graphics are not as good as Gears of War 3, but…the *game play*, Pixie! It’s the *game play* that counts!” as I beat him for fifth time in a row at Pong.
After twenty minutes of Centipede I am crawling up the walls!
Another ten minutes of Combat 2 and I am ready to punch someone’s lights out!
Fortunately though, I think there is solution! A sim called “Electrobit City” – an 8-Bit and Retro-Pixel utopia.
Jei SCR-16, Kris Spade, Mikati Slade (whom we recently blogged here) and their colleagues have created a wonderful replica of ‘80’s console gaming for the Kids of the Nintendo generation.
The lovingly crafted textures, shapes and colours are such to fun look at. Although I personally do not recognise all of the original inspirations for many of the objects, I do recognise the authenticity of the designs and object placement.
Even more - the sounds! You really must have your stream and sounds on to get the full effect of this sim!
As 8-Bit Nintendo Chiptune streams its way through your speakers, your movements and interactions with the various objects cause other recognisable blip and blop sounds. It is a delight.
But as good as the sounds and the textures are, it is the *game play* that makes this creation special! Because this is a full region-sized playable game, totally built around 8-bit culture!
Whereas the newly opened Linden Realms might be getting all the recent publicity, it is important we do not neglect the hard work and charming equivalent creations of the residents. I hope that this blog-post will start to redress the balance, if only in some small part.
Soon after arrival at Electrobit City, you are invited to take a tutorial to learn how best to manoeuvre around the various levels. It is advisable to do so. Although the game play itself is intuitive enough, the SL viewer equivalents of the Nintendo joystick are not and need to be learnt.
The tutorial is straightforward enough; a Pacman-like buddy appears and you follow his simple directions and instructions.
Soon enough you have learnt the basics and are on your way!
Not all the levels and zones are totally built yet but those that are provide, well, exactly what you expect for a 1980’s Nintendo console game - platforms and coin-collection and jumping, sliding, blips and blops and all the rest!
I have been back a dozen times, each time trying to get just a little further than before. The game play is not without its frustrations and idiosyncrasies – just as the original Atari and Nintendo games were. But that doesn’t stop it from being fun. Again, just like the 1980’s console games.
In 2012 it will be interesting to see how Electrobit City evolves, especially after Rodvik Linden’s recent ‘State of the Nation’ address which announced new pathfinding abilities, artificial life and people functionality and other advanced content creation tools.
My gut-feeling is Kris, Jei, Mikati and all are ambitious enough, talented enough and - dare I say it - obsessed enough to want the very highest level of authenticity for their labour of love. If that means incorporating the new 2012 tools, I have no doubt that they will.
I would like to suggest some form of HUD which records the number of artefacts collected (score), a high score board and a mechanism to re-start at previously completed levels.
Would my Dad like Electrobit City? Sure, I think he would. He would definitely appreciate the hard work and talent that these aficionado creators have quite obviously put into this project.
Not so sure he could cope with the Second Life viewer through! But that is a different subject entirely!

Pixie xx

Wednesday, 14 December 2011

A Healthy Dose of Mikati Slade


 I logged in to see a group notice from Art Gallery Diabolus (home of the Cybernetic Art Research Project) announcing that the latest installation by Mikati Slade would be opening in a few hours.
I knew I would definitely be pulling out all the stops to be there!

Mikati is a Japanese digital artist who studied classical sculpture and drawing at university. I first met her at Burn2 2011 and said at the time: “Now, if I had to isolate just one exhibit for you to go see…just one, then, without doubt it would be Mikati Slade’s simply stunning ‘Popscape’. It is a gigantic, no-apologies, no-compromise celebration of Japanese popular culture”.
(click images to enlarge)
Her new installation, Kuru Kuru World maintains the Japanese Pop Art style of Popscape but, believe it or not, is actually even bigger than Popscape, is even less apologetic than Popscape and makes even fewer compromises than Popscape!

This is a tremendously good thing!

Such is the respect for and interest in Mikati’s work that at the opening I saw Bryn Oh, Scottius Polke, Marcus Inkpen, Fuschia Nightfire, Claudia222 Jewell – all of whom I admire and have previously blogged – prolific art photo-journalist Tim Deschanel, noted art blogger Quan Lavender and many others also attended.
However, I was the only person with the depth of fashion sense to proudly don Mikati’s “Popscape” hat!

There is something decidedly uplifting and healthy about Mikati Slade’s work. It is brain candy; indeed, it is チキンスープ for the soul!

Mikati’s work cheers the heart on a frosty day! It provides colour, comfort and warmth in an increasingly gray, disturbed and cold world.

Is there a deep meaning to this work, Kuru Kuru World? Probably, yes. Almost certainly Mikati will be able to share with you some philosophy or idea behind her installation. And this is all good.

But, you know what? The work is - in and of itself, as a visual structure in its own right - enjoyable enough that there is no *need* to overlay a secondary layer of significance.
I love it just how it is.

I mean, you don’t play Pacman and expect to discover supernatural life, right? Or amuse yourself with Super Mario Brothers and expect each coin to turn into the Higgs Boson.  Or even while away a few hours on Street Fighter II Turbo and expect to fight Titian as the End-Level Boss! Of course not.

But nevertheless each of these activities is thoroughly enjoyable and worthwhile in their own right, without any need for further explanation or justification.
And so it is, I believe, with Kuru Kuru World.

There is nothing “shallow” about this installation. On the contrary, Mikati Slade proves herself to be a digital sculptor of formidable knowledge and talent, with a deep understand of colour and shape. It is just, simply, that Kuru Kuru World is so enjoyable an experience that it doesn’t *need* any vindication other than to be what it is.

Kuru Kuru isn’t, in my opinion, a cerebral installation.  Nor is it a sensual installation. It is a visceral gut-level injection of innocent joy.
And for that reason alone, I sincerely hope you visit it.

Pixie xx

Friday, 30 September 2011

Burn2 2011 - The Rite of Passage

News Hound
A friend suggested I apply for a 'Press Pass' for an advanced preview of this year's 'Burn2' festival, which I duly did. 

(click images to enlarge)
The Playa
Burn2 is the virtual world's representation of the real world's 'Burning Man' festival.

Participants and attendees alike are encouraged to express themselves fully, freely and creatively but within the relatively liberal parameters known as 'The Ten Principles'.
The Man towers above the Playa
It is easy to see how such values and principles fit comfortably and naturally within the culture of Second Life.

Burning Man and the virtual equivalent have a history that goes back almost to the very beginning of Second Life itself, reputedly being initiated by Philip Linden.
The Man 2011
For reasons best known only to themselves, Linden Lab dropped "Burning Life", as it was then called, after the 2009 festival and wiped their hands clean of it.

Fortunately for us, however, a number of enthusiastic Second Life users recognised in Burning Life what the Game Gods had near-catastrophically proven themselves incapable of perceiving, and rescued the festival from virtual oblivion. 

Since 2010, the festival has been solely sponsored, run and paid for by Second Life residents, albeit re-branded as "Burn2".
The Man 2011 by Debbie Trilling et al
This year the festival comprises four region's worth of exhibits, performance stages, interactive games, creativity and joyfulness - collectively known as 'the Playa'.

There is definitely a feeling of chaos and clutter as you explore the Playa - it is the creativity of the wild frontiers; it feels, in fact, like suburbia unleashed!

This year's suggestive theme is "The Rite of Passage" and, although it is not compulsory for the participants to adopt this suggestion, many have. But many others have not. In still other cases, I really could not say if they have or have not adopted it!

Of the four jam-packed regions, two exhibits in particular rank of highest importance to the ethos of Burn2  - 'The Man' and 'The Temple'. The climax of the festival is the burning down of these two structures.

I'll discuss The Temple a little later in this blog but first I wanted to declare a personal interest with regards The Man - my home in Second Life is owned by one of its key creators, Debbie Trilling - and I have watched its creation on a day-by-day basis there.

In fact, one of my films from earlier this year, Showdown, uses the 2010 version on The Man in its climatic scenes:



The 2011 version of The Man has been created by Debbie Trilling, Aleeta Zelin, Elfod Nemeth, Gypsy Paz and Lorin Tone.


It is a Labour of Love.


Debbie has recorded machinima of previous Man burns from 2009 and 2010 which you can see here and here. They are dramatic and exciting!


She assures me that a machinima of the 2011 performance of The Man will be released on the weekend of 8/9th October.
The Temple by Damanios Thetan
The second of the two emotionally significant builds is 'The Temple'. This year it has been created by the highly respected Damanios Thetan - a resident of and content creator in Second Life for more than seven and a half years!


His Temple build is wonderful; you really must go see it as you explore the Playa. Honour McMillan has written an extremely interesting blog about Damanio's 2011 Temple and I can do no better than refer you to that.


As an aside, we used Damanios' particle Weather System in Showdown (embedded above) to create the dramatic rain and thunder storms.
'The Rites of Passage' by Puterdoc Devin
As mentioned, this year's theme is 'The Rite of Passage'. I particularly enjoyed how Puterdoc Devin interpreted this - full-on and almost literally.


Other Creators tackled the theme more obscurely - with varying degrees of success, it has to be said - while still other Creators ignored the theme entirely (or so it seemed to me!)


All these approaches are equally valid on the Playa.
Look, Mum! I'm on telly!
Burn2 encourages all levels of ability to participate and create and I suspect that this is one of its greatest strengths.


Newer lesser-known Creators build side-by-side with well-known Second Life "names".


And, you know what? It works. It works well.


Sure, you feel compelled to wander over and admire Claudia222 Jewell's latest masterpiece...
Claudia222 Jewell
... and the amazing geometrical and mathematical precision of  Wizard Gynoid's work...
Wizard Gynoid
...you instinctively know that Cienega Soon will never, ever disappoint...
Cienega Soon
...and of course Trill Zapatero's imaginative, decorative, functional and wonderful "home from home" should definitely not be missed.... 
Trill Zapatero
...but to do this exclusively would be to miss many other fascinating and brilliant pieces of work and, above all in my opinion, miss the whole point of Burn2 itself.
Tea Pot Vehicle
By wandering freely around the Playa will you discover work like this incredibly cool installation by Starlash Sweetwater...
Starlash Sweetwat
.. or this fun, creative and colourful piece by the very approachable and lovely Kikiri Tuqiri...
Kikiri Tuqiri
...this intricate working mechanical appliance by Qwark Allen...
Qwark Allen
..and these delightful humanoid sculptures by Typote Beck...
Typote Beck
And to miss any of these, and scores of others besides, really would be a shame.


You need to allow yourself plenty of time to properly explore the Playa.
Banging the TV Repair Man
There were two particular artists that I thought were breathtakingly good...and I will do a full blog of their work in the next few weeks. But in the meantime, I would love to refer you to the work of Sohma G. Dawling and Haveit Neox.
Sohma G. Dawling
Haveit Neox
Now, if I had to isolate just one exhibit for you to go see...just one, then, without doubt it would have to be Mikati Slade's simply stunning 'Popscape':
Mikati Slade's 'Popscape'
It is a gigantic, no-apologies, no-compromise celebration of Japanese popular culture.
Popscape
I love it.
Popscape
In lots of ways it is in stark contrast to most of the other work on the Playa but this only serves to enhance just how spectacular it actually is.
Pixie & Mikati at Popscape
Its garish and brash exuberance is astonishingly beautiful, as is its Creator:
Mikati Slade
Burning Life was once nurtured upon Philip Linden's loving and tender teat.


M Linden was responsible for teaching it some of Life's harsher, more anal-corporate lessons. He initiated the process where the festival broke away from its overbearing parents to stand on its own two feet.


Burn2, now run by the residents for the residents, can be seen as the festival entering its teenage...It can be brassy and tasteless one moment, sensitive and perceptive the next; it is always loud and often self-conscious. It is experimental and wild, unruly and uncouth. It doesn't wash behind its ears.


But it is loveable. It is adored and even admired. It is happily, joyfully rebellious.


But above all these things, you dearly want it to succeed; you sincerely want it to live long and prosper.


Has Burn2 full matured yet? Has it entered adulthood? No, probably not. Not quite yet.


But it will. 


Because, you see, the story of Burn2 is itself a Rite of Passage! And the story is still unfolding....



BURNING OF THE MAN

Man Burn 1:  Europe Burn
Gather:   SLT, Sat, Oct 8, 11:00am 
Burn:       SLT, Sat, Oct 8, 11:30am 

Man Burn 2:  USA Burn
Gather:   SLT, Sat, Oct 8, 7:00pm 
Burn:       SLT, Sat, Oct 8, 7:30pm 

Man Burn 3:  Aust/Asia Burn
Gather:   SLT, Sun, Oct 9, 3:00am
Burn:       SLT, Sun, Oct 9, 3:30am 

BURNING OF THE TEMPLE

Temple Burn 1:  Europe Burn
Gather:   SLT, Sun, Oct 9, 11:00am 
Burn:       SLT, Sun, Oct 9, 11:30am 

Temple Burn 2:  USA Burn
Gather:   SLT, Sun, Oct 9, 7:00pm 
Burn:       SLT, Sun, Oct 9, 7:30pm 

Temple Burn 3:  Aust/Asia Burn
Gather:   SLT, Mon, Oct 10, 3:00am 
Burn:       SLT, Mon, Oct 10, 3:30am